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| Related Articles |
| Web Site Traffic Promotion - A How To Guide For Website Promotion Posted By : Himanshu joshi |
12 June 2007 |
| Really this is actually a step-by-step tutorial to getting more traffic to your site. If you follow these simple website promotion formulae you are guaranteed traffic. Just start on your website promotion campaign immediately and follow each step in the same order and you will see the fantastic results in the rise of website traffic. |
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| How to Increase your web site Traffic and online Sales with out any marketing or advertising cost Posted By : _K_M_ |
05 June 2007 |
| The most commonly asked question in website marketing and search engine promotion field is How do I generate Guaranteed customers for my ebook / Product? Setting up a website for your Product would naturally require a lot of things like first thing is Hosting and domain registration, then Designing and development etc etc. after all these expenditure if you are not able to generate Guaranteed customer for your product all your efforts and money you spend on hosting and designing will be wasted. |
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| Gold Medal reveals new branding |
28 November 2007 |
| ABTA Travel Convention special report: Website to be overhauled as part of revamp |
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| Sun Living owners buy cycling holiday specialist |
28 November 2007 |
| New owners look to sign commission deals with agents |
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| CWT appoints VP global sales for North America |
28 November 2007 |
| Internal promotion fills role |
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| Mugabe Says He Will Attend Meeting With Europeans |
28 November 2007 |
| Robert Mugabe’s decision to attend a summit meeting next week is guaranteed to provoke divisions over human rights and a boycott by the British prime minister. |
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| Porsche profits by CFO's hedges |
28 November 2007 |
| He might like the scruffy look but Holger Härter's strategy has cleaned up the carmaker's finances |
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| Programming less |
28 November 2007 |
| A programming lesson I keep relearning.
The design of the central data structure of an app determines the quality of the app, in every way.
Any extra thought that goes into this, will pay off in:
1. Maintainability of the code.
2. Size of the code (you'll write less code with a well thought-out central data structure).
3. Simplicity of the user interface (the structure inevitably shows through in the UI).
4. Ability to respond to feature requests.
5. Adapt to new hardware, OS changes, other apps.
6. More "it just works" experiences.
This is why it's sometimes the right thing to start over from scratch. Programmers often want to start over because they look at the code and it looks complicated, and they think they can make it simpler if they start over. They're right, of course, it will be simpler when they start over, because it won't do nearly as much as the mature product does. Once they finish building out the feature set, it may well be just as complicated.
It's a judgement call. I remember looking at the source of Unix kernel for the first time as a grad student in Wisconsin, and being amazed at the simplicity and obviousness of the code. I couldn't believe something so simple actually worked. Your code at its kernel level must have this simplicity. But at the edges, where you're accomdating the minds of users, inevitably it gets a little messy. The key thing to look for is how hard is it to add a completely new feature. It should be easy to do that. If it's not, it's likely because of a poorly organized (and therefore not well-understood) central data structure.
I've rewritten apps many times, over many years, because when I wrote the first or second versions, I didn't understand the problem well enough, and the code had turned into a morass of patches and workarounds.
Right now I'm recoding the internals of a special-purpose aggregator. I've written many of these, over the years, always quickly, trying to get something running fast, and then lived with data structures that resulted. This time I'm going slowly and carefully, with an installed base of one (me) and ripping up the pavement whenever I find even a slightly better way of doing something. I have other users who are waiting, but that's life.
5/7/97: "When a programmer catches fire it's because he or she groks the system, its underlying truth has been revealed." |
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| Intel upgrades tools for Apple Leopard developers |
29 November 2007 |
| Intel upgraded its software development tools for Apple's Mac OS X Leopard operating system, keeping a promise to Apple and pushing Mac applications to its brand new Penryn chips.Intel announced on Wednesday that the Intel Software Development Products for Mac OS X includes Version 10.1 of its C++ Compiler and Fortran Compiler. The tools have been optimized for Apple's Leopard and Xcode 3.0 development environment, which was launched last month, said James Reinders, a product evangelist at Intel. The tools, which also include libraries, have been upgraded to use features in Intel's latest 45-nanometer Penryn microprocessor, he added."We had the opportunity to update with some new enhancements to take better advantage of multicore, but the other big thing is Leopard," said Reinders. "We've got full support for 64 bit because Leopard added 64 bit top to bottom. We've had pretty good support before, but the release of Leopard and the update to our tools completes that picture, giving them an easier way to write programs."He also noted that when Apple started using Intel chips, the company looked to Intel to provide software developers with the tools they would need to make writing Mac applications easier."When Intel and Apple got together, they were very specific in their interest in our tools. At that time, we did promise that we would have a C++ and a Fortran compiler in our libraries," said Reinders. "We made good on that promise. In this day and age, software developers have come to believe that some of the most basic tools -- compilers and libraries -- just need to be there. The more sophisticated microprocessors get, the more people look to Intel to supply these basic tools like compilers and libraries to take advantage of these processors."Intel said that its new SSE4 instruction set is designed to increase multimedia performance. The set first came out with the launch of the Penryn chip family earlier this month.Reinders noted that many of the upgrades to the tool set focus on optimizing applications for dual- and quad-core systems. He noted that Intel's compilers have autoparallelizing capabilities and libraries for Mac OS X."This is a significant step in that it brings full Intel support to the Mac operating environment," said Dan Olds, an analyst at Gabriel Consulting. "It will help application developers modernize their applications with multithreading so their applications can take better advantage of current and future multicore Intel processors. This is very important, as applications that can't use multicore processors won't be able to provide better performance in the future."Computerworld is an InfoWorld affiliate |
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| Micron exec: SSDs to reach portable devices in 2008 |
28 November 2007 |
| Memory maker Micron Technology on Wednesday introduced a line of solid-state drives (SSDs) and said it would plug the technology into portable storage devices by mid- to end 2008.Micron's new RealSSD hard drive, announced at an event in San Francisco, will come in sizes of 1.8 inches and 2.5 inches with storage capacities of 32GB and 64GB. Micron also announced embedded SSD modules for blade servers with storage capacities of 1GB to 8GB.Purported by many to be the future replacement of hard drives, the growth of SSDs has been stymied by high pricing, longevity, and storage issues. However, the power-efficient and ruggedness of SSDs may attract users, said Dean Klein, vice president of memory system development at Micron.RealSSD is 50 percent lighter than standard hard drives, and at under 2 watts of power consumption, the drives will be ideal for laptops, Klein said. The drives also support the SATA II interface, a standard typically used to connect hard drives to computer systems.With no moving parts, RealSSD drives also have a rugged design and store data reliably. They handle vibrations and resist shock better than rotating media, Klein said.Despite multiple advantages, SSDs may not replace hard drives as storage devices in the near future, he said. SSD technology is under development, and some markets are sensitive to price-per-gigabyte of SSDs, Klein said.SSDs currently cost between $7 and $10 per gigabyte, making them much more expensive than hard drives, which cost $0.20 to $0.30 per gigabyte, according to data from research firm iSuppli.Initial consumers for RealSSD could be OEMs or enterprises, which look for reliability and high data throughput, and laptop consumers, which require portability and power efficiency, Klein said.RealSSD drives could reach consumers in the form of portable storage devices or ExpressCards by mid- to end 2008, depending on consumer demand, Mark Adams, Micron's vice president of digital media said in an interview. An ExpressCard fits in a laptop's PCMCIA slot.Sending SSDs to consumers immediately is questionable as the emerging technology hasn't proven itself yet, Adams said. There is a risk in being first-to-market if the product doesn't sell, which will build up unnecessary inventory of SSDs. Instead, Micron will try to get feedback from OEMs that include SSDs in their products and develop devices accordingly, Adams said.Micron sells portable consumer storage devices through Lexar Media, which it acquired last year.There are already a few vendors that include SSDs in their hardware. Aurora, a gaming systems manufacturer, includes them in its Area-51 ALX and Aurora ALX desktop PCs, and Toshiba includes SSDs in its laptops. |
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